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Kaiken takana: miten sarjakuvaan luodaan tarinankerrontaa tukeva miljöö?

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Kaiken takana: miten sarjakuvaan luodaan tarinankerrontaa tukeva miljöö?

The aim of this thesis was to find out how to create a setting that establishes a comic’s milieu (i.e. its context in place and time). Additional aim was to redraw a worldbuilding panel from the comic that was made as the practical production of this thesis. Since there are no works focusing solely on milieu design, the idea was to compile a comprehensive overview of the topic, with the result not being a comic drawing guide.

In the theory section, the process of creating a comic was introduced in its entirety, the starting point being composition. After that relevant parts of worldbuilding were discussed: script and various means of visual storytelling.

The study was a qualitative one. The data came from a questionnaire, where the eight respondents were illustrators and comic artists with professional or amateur backgrounds. In the questionnaire the respondents were asked to evaluate two worldbuilding panels of a comic, as well as to explain their personal approaches to worldbuilding.

The main results of the study were a recreated worldbuilding panel for a comic, and the results from the questionnaire. Together the theoretical background and the research worked as a basis for a good quality overview of worldbuilding in comics and illustrations. In addition, the milieu of the practical production comic was improved. The results gathered from the study can be utilized in creating comics, illustrations, and other visual design projects.

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